

You can either browse the GameMaker Marketplace and look for the right extension for you, or create an extension yourself if you feel like coding a little DLL specifically for your project. On Windows or macOS you need a library (DLL or Dylib respectively) to tell the OS you want to open a given video file with a particular codec HTML5 may not let you do such a thing mobile platforms have a different way of dealing with flow control. Opening a video file is a different operation on different OSs. A sprite is made up of one or more sub-images which can make the sprite appear animated as they switch from one to the other, or can they can be switched between in code to give different 'states', much like a button has in windows. This is a reasonable decision by YoYo Games to keep the GMS2 codebase clean and move all platform-dependent, OS-specific source code outside and consider it an extension. This section is the obligatory first stop for using GameMaker and getting to grips with the contents of the IDE and how it works. GameMaker Studio 2 moves a lot of built-in functionality from previous versions into extensions.

Whilst there were built-in functions to open video files in previous GM versions, these have been marked as Obsolete Splash Functions in GMS1 and don't even appear in GMS2's Obsolete Functions list, meaning that they have been likely definitely removed.Īs stated in the 3rd Party Support section of GMS2's Obsolete Functions:

There will also be parallax scrolling with horizontal tiling.

In addition to those very important stability changes, we also added: Feather has a lot more customisation options in Preferences several more filter types can be found in the Room Editor new audio functions/arguments so you can control playback more easily the browser-based platforms now support the use of virtual keys and clipboard functionality in your games and rollback now supports chat functionality.Yes, you can play videos through GameMaker Studio 2, but you'll have to open and play the file yourself through extensions or DLLs. The concept: There will be trees that, depending on the state of the game, will either have leaves moving with the wind or sit still, or turn red, or lose all leaves, or get covered by snow. August’s release focuses on a lot of clean-up as we head towards an LTS release later in the year - some old or underused platforms have now been removed many project-saving, performance, or stability changes have been made and we have made a big improvement to tile-encoding in rooms, which does require a change in project version because older GameMaker versions will not be able to read those tile layers (so please do read the release notes linked-to below!).
